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Module [Module Number]SM Information Systems III [1277MSISY3]
Regular CycleSummer Term
Teaching FormLecture + Tutorial
Examination FormPortfolio
Teaching LanguageEnglish
ECTS6
InstructorProf. Dr. Stefan Seidel, Christian Hovestadt
KLIPSSummer Term 2025 (Second Registration Phase)
SyllabusDownload

 

Course Topic

So Hiro’s not actually here at all. He’s in a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones. In the lingo, this imaginary place is known as the Metaverse. Hiro spends a lot of time in the Metaverse.

Neal Stephenson, Snow Crash

Hiro is the main character in Neal Stephenson’s novel Snow Crash. Originally published in 1992, Snow Crash describes a future dystopia where Hiro—and many others—escape a dreadful future in the Metaverse. In Stephenson’s novel, the Metaverse is a large-scale virtual world that is populated by avatars.

In recent years, the term Metaverse (often referred to “the” Metaverse, capitalized and singular) has gained significant attention. We have been witnessing the rise of various crypto-based metaverses (in plural form and lowercase), new Metaverse applications, and public discourse around how the Metaverse will change private and professional life. Relevant developments include next generation video game engines, new business models around video games, the application of augmented and virtual reality, novel types of digitally mediated experiences, and artificial intelligence for content generation. The Metaverse is the next version of the Internet and has important ramifications for designing digitally mediated experiences and revisiting existing and developing new business models.

The lecture introduces the history and foundations of the Metaverse, explores key technical foundations and artifacts (architectures, standards, digital assets, digital agents, etc.) and their interplay, and explores how these enable new business models.

In the exercise sessions, students will get familiar with Metaverse applications, the navigation of Metaverse platforms, and will gain hands-on experience in content creation and basic development techniques.

Content

  • History and evolution of the Metaverse
  • Current trends and proto-metaverses
  • Metaverse technologies (hardware and software) and standards
  • Metaverse design and artifacts
  • Metaverse governance and regulation
  • Business models and monetization strategies

Learning Objectives

On completion of this course, students should be able to …
  • analyse current questions and challenges in leveraging Metaverse technologies for digital innovation and business models.
  • act responsibly considering ecological, social and ethical criteria.
  • critically evaluate current social developments and develop alternative solutions.
  • develop work processes for real problems and challenges.
  • know and understand the relevant methods and theories for the module content.

Timeline

Weekly Sessions

Each Thursday, 08:00-11:30am

Location: Seminar room S01, building 106 (Seminargebäude)

A detailed timeline is available in the syllabus as well as in ILIAS. The timeline is subject to change.

Important Dates

  • First Session (Kick-Off): 10 April 2025
  • Exam Registration Deadline (*): 17 April 2025, 23:59
  • Q&A-Session: TBA

(*) official information only via KLIPS2.

Assessment

This course will be assessed as a portfolio exam with the following components:

1) Written Assignment (40 points)

  • Individual
2) Final Exam (60 points)

  • 60 minutes

Selected Readings

Required readings will be announced at a later date.

Lecture slides and other learning materials will be made available via ILIAS.